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Showing content with the highest reputation since 02/03/21 in Posts

  1. 9 points
    OASYS is a community where we aim to provide streamline service to top up the external scripting experience. It offers a grand scale features from lag-free drawing, spell cooldown tracker, evade, orbwalker and much more. The program is expanded and maintained by @Zero and the development team. You're able to develop your own script(or Module, as we formally refer) by using our full fledged Core and the Module Development Kit (MDK). This is a very small scale and project in order for us deliver more rich content and service, we need your help to make it happen. Donations are welcome(but not forced*) and If you are an intermediate or a someone who has a notable experience in .NET and C# development, please contact via PM. Members are free to register and join the community. Should you require any help, our staff will be glad to assist you. Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  2. 6 points
  3. 4 points
    Kogmaw script with spell prediction | collision | mouse controls for smooth orb walking. Hotkeys: "Z" - Orbwalker + Combo "X" - Auto Ult "Space" - Default Orbwalker + Combo Settings: Target champions only: "L" Player Camera: "Z" Use menu settings to adjust mouse inputs if anything weird happens. Don't press Z + Spacebar might lock game.
  4. 4 points
    Supported Champions Ashe Draven Ezreal Jinx Senna Description This module attempts to kill enemies in there Base, just after they recalled. It was mostly made, to let me write some C# again, and has been tested on Ashe & Jinx. It doesn't come with an menu, cause why would you want to disable it πŸ™‚ If there any issues, just let me know here. Changelog V1.0.0 Release for LoL Version 11.17 BaseUlt.omod
  5. 4 points
    Ashe features: - SemiR Cast - Key T - Stasis W & R Cast - Killsteal with W - Combo: Q, W, W After Auto Attack, RSolo, R TeamFight, SaveMana for Q - Harass: W - LaneClear: Disable Farm with Middle Mouse Buttom - Q Cast on Minions / Jungle, Q Cast if Attacking Buildings - Reset AA on Q Cast - Draw Remaining Q Time No prediction, no collision, some features can't work well but next version will be as an aio.
  6. 3 points
    Champions supported: Kalista Vayne Kogmaw Jinx Samira Jhin Ezreal Ashe Tristana Caitlyn Twitch Ahri Ekko Kindred Orianna Soraka Syndra XinZhao Utilities: Auto cleanse Auto heal Item usage Evade Auto ignite Auto smite 1 Month: $5,65 USD Buy link: [REDACTED] Contact me via DM's for any specific questions or Discord: invulBox#2944
  7. 3 points
    Small utility module for tracking Cooldown Tracker Panel "Gank Alerter" EXP Tracker - disabled Update (7/15) Added MIA timer on panel. Image + MIA timer on enemy last position for FOW tracking. Red line for enemy junglers.
  8. 3 points
    Smites Large+Epic monsters Toggle on/off key: [Shift] AutoSmite.omod
  9. 2 points
    Simple module for auto potions and QSS items. Will add other items in future updates but this is just a quick test. I want to in the future add a lot more items and possible auto spells/auto shield, etc. Feel free to check the source: https://github.com/aliniti/Oasys https://oasys.zone/index.php?/files/file/69-trinity-activator/
  10. 2 points
    Greetings to all survivors of the deserted land, We have prepared a very short survey to hear your opinions. Please fill out respectively. Thank you. Survey Form: https://forms.gle/n87KD2f9oyNc156JA Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  11. 1 point
    Hello there, i'm presenting this scraper that gets updated data from lol.fandom.com/wiki/(championName) It's working with HtmlAgilityPack so make sure to add that to your project if you want to use this. For now it grabs the Spell Slot named as for ex. [Q] and gets the Cost/Cooldown/Area of Effect/Range for it if that spell for ex. doesn't have any Range then it won't display any Range for it. Here's the Class code: public class SpellGrab { private string champData; private string basedOnChannelRange; public void DownloadDataForChamp(string championName) { Console.WriteLine("Champion: "+championName); string link = "https://lol.fandom.com/wiki/" + championName; champData = new System.Net.WebClient().DownloadString(link); var doc = new HtmlDocument(); doc.LoadHtml(champData); var div = doc.DocumentNode.SelectNodes("//table//tbody//tr//td"); foreach (var childNode in doc.DocumentNode.SelectNodes("//abbr") ?? Enumerable.Empty<HtmlNode>()) { HtmlNode hNewMode = doc.CreateTextNode(childNode.ChildNodes[0].InnerHtml); childNode.ChildNodes[0].InnerHtml = childNode.ChildNodes[0].InnerText; if (childNode.OuterHtml.Contains("based on channel") && !childNode.InnerHtml.Contains("%")) { basedOnChannelRange = " "+childNode.ChildNodes[0].InnerHtml; } } if (div != null) { string currentSpell = ""; List<string> spellList = new List<string>(); foreach (var item in div) { if (item.ChildNodes.Count > 0) { var text = item.ChildNodes[0].InnerText; if (text.StartsWith("[Passive]")) { currentSpell = "[Passive]"; } else if (text.StartsWith("[Q]")) { currentSpell = "[Q]"; } else if (text.StartsWith("[W]")) { currentSpell = "[W]"; } else if (text.StartsWith("[E]")) { currentSpell = "[E]"; } else if (text.StartsWith("[R]")) { currentSpell = "[R]"; } } //qwer etc if (item.ChildNodes.Count > 1) { //Console.WriteLine(currentSpell); var text = item.ChildNodes[0].InnerText; //Console.WriteLine(currentSpell); if (text.StartsWith("Cost")) { spellList.Add(currentSpell + text + item.ChildNodes[0].NextSibling.InnerText); } if (text.StartsWith("Cooldown")) { spellList.Add(currentSpell + text + item.ChildNodes[0].NextSibling.InnerText); } if (text.StartsWith("Area of Effect")) { spellList.Add(currentSpell + text + item.ChildNodes[0].NextSibling.InnerText); } if (!item.InnerHtml.Contains("based on channel")) { if (text.StartsWith("Range")) { spellList.Add(currentSpell + text + item.ChildNodes[0].NextSibling.InnerText); } } else if (item.InnerHtml.Contains("based on channel") && !text.StartsWith("First Cast")) { spellList.Add(currentSpell + text + basedOnChannelRange); } } } spellList = spellList.Distinct().ToList(); foreach (var text in spellList) { Console.WriteLine(text); } } Console.ReadLine(); //Console.WriteLine(range); } } How to use it? SpellGrab grabData = new SpellGrab(); grabData.DownloadDataForChamp("Varus"); It will print out every data into the Console like this: Champion: Varus [Q]Cost: 65 / 70 / 75 / 80 / 85 Mana [Q]Cooldown: 16 / 15 / 14 / 13 / 12s [Q]Range: 925 - 1625 [W]Cost: No Cost [W]Cooldown: 40s [E]Cost: 80 Mana [E]Cooldown: 18 / 16 / 14 / 12 / 10s [E]Range: 925 [E]Area of Effect: 300 [R]Cost: 100 Mana [R]Cooldown: 100 / 80 / 60s [R]Range: 1200 Notice: Range (and others) may also contain stuff like 900 / 1100 / 1300 (based on R level for example) depending on your champion. What i want to add next: Filter everything out into a Class made specifically for this and then you should be able to simply call SpellQ.Cooldown If you have any improvements / suggestions then please tell me.
  12. 1 point
    Greetings to all the survivors of the deserted land, We have decided to increase our subscription prices as a part of our road map for the new year. This change is applied to all subscribers. For current and existing subscribers, the change will take effect once your subscription is renewed. The changes are as below: Survivor $15 USD -> $25 USD Survivor by week $5 USD -> $12 USD Survivor by day -> Stays Same At $1 USD Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  13. 1 point
    "V" - Laneclear Key "C" - Lasthit (WIP) "Z" - Q Harass "Spacebar" - Combo + Orb Menu Settings: OrbCanMove - +/- Offset for hold position OrbCanAttack - +/- Offset OrbAutoReset - Offset for auto resets / Q auto cancel To save menu settings press Insert or Numpad0 Settings: Target champions only: "L" Auto Clease: Will add more spells, currently MorganaQ LuxQ Leona Q/R. | Don't use clease if you don't use F for it, will use flash will update that Auto W: Line skillshots w/ crowd control, don't trust fully it's a prototype for 11.4. E Logic: Will E target if can kill in 1-2 autos. Evade: Line skillshots w/ crowd control, don't trust fully it's a prototype for 11.4. Version: 1.2 (7/10) - Prediction: off | Custom removed | Evade,AutoW,AutoCleanse added Version: 1.2.1 (7/13) - Update Outdated SamiraSexual.omod
  14. 1 point
    so I somehow got banned on all my accounts for scripting on one account, and now I get banned on every new account I play on even though I delete all log files and machine.cfg file that riot saves... I just bought a new lvl30 account, played two games completely clean with no scripts, and I still got banned after two games... How can I fix that?
  15. 1 point
    since its external it only works in borderless/windowed mode.
  16. 1 point
    Updated for 12.8 - Ignite not supported yet. - Changelog notes in the above post should be fixed.
  17. 1 point
    WTFXerath - Autistic Xerath Hello survivors and those who are not, I am releasing an alpha version of my Xerath module. It is a bit wonky and buggy, and might be autistic time to time however, it is planned to be improved as time passes. Features included: E, W Halting Combo: This will slow down enemies movement Q Harassment R Ball Prediction (This one isn't really perfect at the moment) Comes with a path prediction (Needs improvement) Combos are activatable with space key(default) or your Oasys's combo key set. You can activate R with Left Shift key. Please let me know in the replies for any suggestion of features and issues. If you would like to contribute to this module by code, come through the repo link below. Github source: https://github.com/ZeroLP/WTFXerath WTFXerath.omod
  18. 1 point
    Windows language? Keyboard layout? Do you have the keys on your keyboard?
  19. 1 point
    Hello all! I've been away from league scripting for quite some time until stumbling on Oasys. This is a Brand test script based on some old scripts I wrote for another platform. The goal was for me to get familiar with the SDK. In the past my scripts have focused on an 'assist' style of gameplay rather than a hardcore 'combo button to win' approach. This means auto casting skills outside combo when it sees a really good opportunity to use them as well as smartly timed combos. I would expect bugs and weirdness as I'm still learning the SDK but would love some feedback! Custom prediction library: Based on my work in other platforms I’ve converted or re written most of my core prediction code and initial tests seem solid. I’m sure there will be bugs though so I’m looking forward to tweaking and improving before diving into larger aio bundles. Smart Q: auto target high accuracy burning enemies or medium+ accuracy burning enemies when in combo. Will pre-cast Q on targets about to be hit by W for example Example of surprise Q (hits RIGHT after W lands) Simple W: auto on very high accuracy, medium+ in combo. Orders possible targets by multi target count. Killsteal still to be added Super simple E: auto when enemies come very close and auto use outside combo. Will be adding killsteal, passive detonation and burning e bounces later. Simple R: auto cast on burning and 3+ targets. Combo cast on 3+ or burning and 2+ Note that I haven’t added any config options, killsteal or any more advanced logic but the core functionality is there and works quite well. In the customs and a handful of pvp games k tested, accuracy was solid. Again, looking for feedback so don’t be shy. I’m hoping based on bug reports I can start into a proper AIOsuite in the near future. BuffTesting.omod
  20. 1 point
    - IS THIS EXTERNAL OR INTERNAL??? External - TO REDUCE THE CHANCE OF POSSIBLE BANS, PLEASE FOLLOW THE BELOW INSTRUCTIONS: Please turn off all "Virus and threat protection settings" in windows security Please turn off all "Privacy settings" in windows security Please turn off all "Reputation-based protection" settings in windows security - Loader ID mismatch Generate loader ID from the Oasys client and create a thread in discord server or the forum on the website with a description of what you have changed/reason for the mismatch, forum account name, the new loader id. - PLS HELP I CANT FIND A MODULE FOR X CHAMPION https://oasys.zone/index.php?/files/ https://oasys.zone/index.php?/forum/7-modules/ - WHY THE FUCK MY CHAMPION ONLY BASICATTACK AND MOVE ??? Pls find a module that fits your champion or create one with our SDK - WHY NOT DODGING SPELLS??? Fix your settings for evade - WHEN EVADE??? Its here already, please check settings - I CANT RUN THE SCRIPT HELP ME PLS REMEMBER TO RESTART AFTER INSTALLING! https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-7.0.2-windows-x64-installer https://www.microsoft.com/en-au/download/details.aspx?id=35 - I have a problem pls help Pls tell us about it in #issues in our discord server or create a thread here on the forum here: https://oasys.zone/index.php?/forum/22-issues/ - I have feedback/suggestions #suggestions in our discord server - FREE TRIAL ??!?!?! custom/practice tool are unlimited and 2 free games per day in matchmade game modes Install league on its default path or dont bother about it, its just a warning - HOW TO MENU=?! Insert key/button or change it in loader Look first page/tab of menu on how to use it Orbwalker modes - Combo = Only attacking champions with auto attacks using the targetselector settings and doing whatever a module/script would add to this - Harass = Only attacking champions with auto attacks using the targetselector settings and doing whatever a module/script would add to this + tries to lasthit minions - Laneclear = Attacking minions all the time but tries to lasthit so it waits sometimes based on other attacks. Also attacking towers/inhibs/nexus, jungle camps and champions and doing whatever a module/script would add to this - Lasthit = Tries to lasthit minions and doing whatever a module/script would add to this
  21. 1 point
    There is no auto combo on default that's correct, modules do have prediction / combo just check the description of the module you're looking for.
  22. 1 point
    It is implemented in the platform itself, no need for the module anymore.
  23. 1 point
    Greetings survivors! We are excited to announce our integration of module database(or in short, ModuleDB). You are able to download modules from a centralized place, or either from the loader conveniently. Navigate to the "Module Database" button on top of the forum, and you'll be directed to the ModuleDB where abundance of modules awaits. You can also upvote, downvote and leave reviews on the modules that you like and help improve the modules with the reviews. If you don't like using the ModuleDB either by the forum or the loader, you can still download from an external source and install it. However, as the modules from the external sources are not regulated by us, you are ultimately held responsible for any damages caused and are at risk. Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  24. 1 point
    Trinity v.1.2 (check your version in loader) - Implemented a basic health prediction work around for enemy spell detecting (for now?). - Fixed bugs with item/spell class (is ready) - Added auto shield spells. - Added auto heal spells. - Added auto anti lethal (cant kill me) spells. - Added Stopwatch, Hourglass, Locket, Redemption, Seraphs
  25. 1 point
    Updated with bug fixes. Auto spells are partially supported since no health prediction yet.
  26. 1 point
    1.0.0.1-ALPHA Updated Improved halting combo (It should now cast the combo correctly with addition of accounting in E ball speed) Added mana check
  27. 1 point
    Introduction If there is actually no honor amongst thieves, that doesn't mean there shouldn't be any amongst "scripters".. right? Testing was impossible because of limitations imposed by Oasys, also because I have no friends. Anyways, this doesn't have damage checking incorporated, but who shoots random spells into the enemy base if he can't at least take a kill.. right? The whole thing will get better paralleling Oasys' progress (to be more precise, when Object Related Events will get available). Description It prevents you from being killed by something we call a "baseult" when finishing recalling by interrupting the process/moving. List of supported spells/champions: Ashe's R: Enchanted Crystal Arrow Draven's R: Whirling Death Ezreal's R: Trueshot Barrage Jinx's R: Super Mega Death Rocket! (I cannot test widely-enough in order to get the correct values related to the acceleration of her spell, so.. might work, might not, your luck will be a big factor) Senna's R: Dawning Shadow The Menu: Global Toggle: It does exactly what you think it does, it let's you enable/disable everything: enabled by default, of course. Auto-Recall Toggle: it let's you enable/disable the auto-recall function after preventing a baseult: enabled by default. After/Before Recall Time Frame (ms): A slider that let's you decide the aforementioned: limits: 0m-1000ms; default: 500ms; allowed frequency: 50ms. Individual Toggles: Auto-generated toggles for every relevant spell: enabled by default. Changelog v2.0.0.0 - 26/09/2021 | 07:00PM - Added "Recall after preventing BaseUlt" feature. - Fixed Jinx (again). - Re-written the logic and structure of the entire module. v1.0.1.0 - 28/08/2021 | 11:55PM - Fixed Jinx. - Improved the menu. - Improved the disposing system. - Improved memory management. v1.0.0.0 - 22/08/2021 | 03:10PM - Initial Release Download Anti-BaseUlt.omod
  28. 1 point
    Update - v2.0.0.0 The module has been updated in order to fix all of my past mistakes and it will probably be the last major update (at least until Oasys / Riot bangs something): Fixed Jinx (again) - Little untested edge case, if the baseult would've been casted at a distance lesser than 1350f from the fountain, it wouldn't have been detected correctly. Added Auto-Recall Feature - Enabled from the menu, will auto-recall after preventing a baseult, taking into consideration the user-decided time frame. Re-written the logic and structure of the entire module: After experimenting with Oasys for a while, I've decided to implement static values for the Spells and update them manually when needed, fixing Senna in the process. Little edge case fixed where baseults that where cast before recalling were not detected. Improved the stability and readability of the module.
  29. 1 point
    Couple of classes for script developing. Also C# isn't my favorite language and was just for personal use so "It just works" status basically. Prediction not working currently. Collision.cs Prediction.cs TargetSelect.cs Spell.cs
  30. 1 point
    well done πŸ™‚
  31. 1 point
    Nice, thanks for sharing πŸ™‚ +rep
  32. 1 point
    Greetings survivors and those are not. First things first, we have released a new refreshed version of the orbwalker. Call it a Orbwalker 2.0. With the new 2.0 changes, we have improved overall performance and the individual components of the orbwalker, and those can be listed as: Improved performance Better minion target selection Minion health prediction (As time goes and feedbacks we will receive, it will be more fine tuned) More lenient SDK interactability and interoperability Now ignores traps, wards, plants and etc while orbwalking Next up, we announce that we have officially opened up the use of OASYS to the non-survivors(public users) for free of charge. However, with the free use of OASYS, there are some limitations we have put in place in order to create the segregation between the survivor subscribers and those who are not. This is so-called a Free User Policy and the limitations are: You are only allowed for 2 match-made NORMAL games per day. In order to compensate the games-per-day limit, you are allowed unlimited custom games, practice tool and tutorials. Whenever we release patch updates, you are automatically placed in a 24 hours queue This defines that you cannot use OASYS before the 24 hours queue has been released. In contrast to the Free User limitations, here are some perks that we can list for the Survivor subscribers: Allowed unlimited games for both NORMAL and RANKED Able to receive patch updates instantly A nice and unique colored name - Survivor Access to the dedicated forum for Survivor rank only Can have animated(GIF) profile photo Can have a cover photo Can have signatures in posts Posts are highlighted Access to the ChatBox Our love ❀️ and that's about it! Until next time, peace out. Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  33. 1 point
    Greetings survivors. In order for us to maintain the flow of the payment, and in the best interest of our and your privacy, we have decided to scape PayPal and centralize our payment system to Coinbase. For those who aren't aware of Coinbase, it is similar to PayPal, however it is based off of Cryptocurrency. (BTC, BTC Cash, Dai, ETH, Lite and USD Coin) You are able to use your card indirectly, by linking it to your Coinbase account and buy Cryptocurrency, and continue to your normal purchases. Or otherwise, you are able to use your wallet through the Coinbase gateway. Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  34. 1 point
    certifique-se de que estΓ‘ executando o jogo no modo sem fronteiras.
  35. 1 point
    Greetings to all the survivors of the deserted land. Welcome to OASYS. We are eagerly excited to announce the release of the SDK. SDK is a denoted term for a Software Development Kit, and in our case, it is the kit to develop modules(scripts as we call here in Oasys). With our specialized SDK and if you are a C# developer, you are able to create modules related to champions, minions, turrets, evade, utility and etc whatever you call it be. If you are not a developer, it is perfectly fine! Since there is and will be modules for you to use without any technical knowledge and effort. Head over to our Github repository(https://github.com/Oasys-Zone/Oasys.SDK) and our documentation(https://oasys-zone.github.io/Oasys.SDK/) to get started. If any issues, you are more than welcome to submit issues, and any feature requests or fix, you can submit a pull request via Github. For any general development questions and help, you can always open up a thread in the development section of the forum. Should you require any help, our staff will be glad to assist you. Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
  36. 1 point
    How to Install and Use OASYS 101 So I assume you are here after you've purchased your subscription or whether if you are a free user. If you haven't and want to, click on the subscriptions link at the top of the site and you'll be redirected. Now, let's go on shall we? After you have downloaded the setup file and installed it, start the loader and you will see the below screen: Simply login with your forum account, using your display name and your password. If you don't want to hassle with logging in every time you start up the loader, you can save your login credentials with the "Remember me" checkbox. After all that, you will be brought to this screen below: In this section of the loader, where you will be greeted the first hand after logging in, is the latest news section. This is where you will be provided with any latest news regarding the loader, the core and whatnot. To give you some more directed information about this section, I have drawn some pointer tips: Next up, is the modules tab: This is where you will be able to install and activate modules(are what we call scripts here). For now, module usage aren't officially released yet, so please be patient and your cake will be served. πŸ˜‰ With all that, start up League and OASYS will be loaded automatically. You can double check this by seeing whether if a small console window has popped up or not. There will be times where OASYS will crash unexpectedly for unknown errors and such, don't panic. Just close OASYS and as you've seen few steps above, click on the "Start OASYS Button", and you'll be able to get straight back into your game with OASYS. Just to give some preview on when OASYS is loaded: For some key bind information: Keys : Spacebar - OrbWalker V - All Clear ( attacks everything in range ) C - Last hitting minions Left CTRL - Target Override ( Attacks the selected target no matter what ) That's it for now, until next time, peace out. πŸ˜„
  37. 1 point
    Greetings to all the survivors of the deserted land. Welcome to OASYS. The long awaited game has just concluded, and we have a good news to be delivered. With months and countless sleep-deprived nights of development and a lengthy internal and beta testing, we are excited to announce the full release of OASYS. If you haven't already, please read this post to inform yourself about OASYS. To give some little description, OASYS is a platform for a fully external scripting service. Fully external? Yes, we take the advantage of the external memory reading(in short, RPM) with the best understanding of security equipped. Security will be guaranteed to the fullest extent and we have currently implemented such bypass vectors. Although the word bypass seems sceptical and/or somewhat little too overkill, it is done to maximise further security of the platform as a backup plan if things don't go too well. But don't worry, it won't ever happen in the time of our existence, BUT there's always an IF. Our primary mission is to create a perfect external framework for community based content created League of Legends scripting. With that aside, In order to gain access to OASYS, you will need to have a survivor subscription. To cover our development and in order for us to deliver our users fresh and quality product, we have set the price at $25 USD. To purchase one, on the top of the site, click "Subscriptions" link. Please also note that, the subscription is valid for 30 days and renews on demand. The features of OASYS includes: Range Circle Drawing Evade Drawing Fully Fledged Orbwalker (Orbwalking/Kiting, Target Selection, Minion Laneclear and Lasthit) Cooldown Tracker Recall Tracker .... and many more awaits! Soon, there will be another upcoming post detailing on how to install and use OASYS top to bottom extensively. For now, if you join our Discord server community, our staffs will be glad to help on the installation and usage. Otherwise, you can also simply create a thread in the support section. Enjoy your stay, and as always; Adapt, Overcome and Dominate. OASYS Staff Team
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