Kurisu 6 Posted October 10, 2021 (edited) Simple module for auto potions and QSS items. Will add other items in future updates but this is just a quick test. I want to in the future add a lot more items and possible auto spells/auto shield, etc. Feel free to check the source: https://github.com/aliniti/Oasys https://oasys.zone/index.php?/files/file/69-trinity-activator/ Edited May 6, 2022 by Kurisu v1.2.3 2 Share this post Link to post Share on other sites
Kurisu 6 Posted October 19, 2021 Updated with bug fixes. Auto spells are partially supported since no health prediction yet. 1 Share this post Link to post Share on other sites
Kurisu 6 Posted October 25, 2021 (edited) Trinity v.1.2 (check your version in loader) - Implemented a basic health prediction work around for enemy spell detecting (for now?). - Fixed bugs with item/spell class (is ready) - Added auto shield spells. - Added auto heal spells. - Added auto anti lethal (cant kill me) spells. - Added Stopwatch, Hourglass, Locket, Redemption, Seraphs Edited May 6, 2022 by Kurisu v1.2.2 1 Share this post Link to post Share on other sites
Kurisu 6 Posted May 6, 2022 (edited) Updated for 12.8 - Ignite not supported yet. - Changelog notes in the above post should be fixed. Edited May 6, 2022 by Kurisu 1 Share this post Link to post Share on other sites